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The MHS Band DictionaryClick for Microsoft Word 2000 Download (50.6K)3/4
TIME: A
way to keep the band continuously out of step. AIR:
The driving force behind brass instruments, but generally lacks in
woodwinds, therefore causing squeaks.
Also in woodwinds’ heads. AIR-BAND:
A form of enforced hyper-ventilation (a violation of the 8th
Amendment's cruel & unusual punishment law). ALTO
SAXOPHONE: A musical instrument that either plays very loud or not
at all between squeaks. AMERICA
ONLINE: The largest provider of free drill marker CDs in the
continental United States. ARC:
A shape with between one and five corners and one open side. ASSISTANT
DRUM MAJOR: Takes over for drum major when not available. ASTROTURF:
A substance which is known to be the direct cause for slipping when
dry. ATTENTION:
Standing still while sticking out your butt. Can only talk in
whispers so that no captains or other leaders hear you. AUXILIARY:
See color-guard. BAIL:
That which one does on a wet field. Generally, the person who bails
(the bailer) winds up on the ground (the bailee). BAND
CAMP: A time of gathering between most band geeks (including color
guard) for six days during August where they learn how to hunt raccoons
and sneak out of cabins in search of real food (such as the Pepsi
machine, which brings together the biggest collection of 1's and
quarters you've ever seen!) BAND
FIELD: A wide expanse of grass that is always over-watered and
muddy. Occasionally has
lines and hash marks. BAND
GEEK: Someone who is very enthusiastic and involved in band. Willing
to give up all free time. BAND
JACKET: 1. Status symbol. 2. Proclamation of true geekdom. BAND
PARENTS: The only parents that a band geek sees between August and
December. The only reason the band is held together. BAND
PARTY: A gathering of Band Geeks where they can wear their Band
Jackets, play cards and capture-the-flag, and complain about the latest
rehearsal and upcoming competitions. BAND-A-THON:
Another form of cruel and unusual punishment that involves a type of
fund raiser in which people pay to see the band be abused by the
director and staff. All day
Saturday. BARI-SAXOPHONE:
An instrument for woodwind saxophone players who want to play like a
tuba. BARITONE:
A device for doubling with trombones except using the right notes.
Also used for playing during silence. BASS
CLARINET: A concert instrument that, when used properly, is still
not heard. BASSOON:
An unusual hybrid between a bass clarinet and oboe which remains
unused in marching. BATHROOM
OF DOOM: An object designed to really get to know the people (and
their characteristic smells) in the back of the bus. BELL-DINGING:
A physical symbol of a mistake made in the last move. Usually
followed by 'shups. BELL-FRONT
INSTRUMENT: Always brass, these are directional instruments designed
to play extremely loud. BI-SECTIONAL:
The term given to one who plays different instruments for different
ensembles. BONFIRE:
A device for celebrating the use of a dot book, drill, and music
(including, but not limited to, Pomp and Circumstance). BRAIN
FART: A mistake involving an escape of gaseous substances from the
head usually in conjunction with missing a set. BRASS:
Metallic looking and sounding devices designed to over-blow and
blast. BRASS
TREE: A tree located near the marching field where brass members go
after they utter the all-important meaning-of-life phrase: "I gotta
go..." BRING
ON THE MEN: A terrible musical selection for the band in their 1995
season, but great career training for the color-guard. BROOM:
The object used by most band members to "sweep." BUS:
1. A good way to get to know someone, however the most painful way
in the world to watch a movie. Also known for the Bathroom of Doom.
2. The only way to see a pigeon at 65 MPH. CADENCE:
A way of making the crowd forget the parade march the band just
played that impresses people. Good time for band section visuals. CAMP
STAFF: Student leaders of band camp. They organize the week and act
as counselors in the cabins. CAPTAIN
or SECTION LEADER: Leader of a section who tries to keep their
section out of complete chaos in order to make themselves look good. CAPTURE-THE-FLAG:
A way of summoning the local police (including helicopter). CARDS:
52 rectangular devices of equal size and width which each have
respective numbers, symbols, and colors on them which keep band geeks
continually entertained. CD'S:
Thin circular devices with a 5.25" diameter and a hole in the
middle that are manufactured by companies such as Microsoft, Apple, and
America Online to be used for marking one's place on the field when
learning new sets. CHAIR,
The: A device used for good luck at competitions and to increase the
vibe amongst geeks. CHEAP
HIGH: A form of rhythmic hyper-ventilation done for fun. CHERRY
COKE: A liquid substance which is almost as important to Band Geeks
as valve oil and sombreros, although it is drunk in larger quantities
than valve oil. CIRCLE:
A closed shape with definite corners and edges. CLARINET:
A device which, when used properly, will cause the user's shoulders
to point towards the end-zone. COLLAR:
Something thy hair shalt never toucheth. COLOR-GUARD:
People who swing flags and toss rifles to distract the audience's
attention away from the band. Makes the band seem better. Get extra
credit if they hit (accidentally, of course) a band member, yet defied
if they hit a field judge. COMPANY
FRONT: A zigzag line within a certain area of the field, such as a
hash: ~~~~~~ COMPETITION:
A general gathering of band geeks to show that each ones band is
better than the others. CONCERT:
Extremely dangerous form of torture for both students and audience.
Fatal if used in duration exceeding one hour. CONCERTO:
A musical piece that is written for the express reason of singling
out one single player from the band to humiliate himself alone in a
performance. CONDUCTING:
The Drum Major's method of amusing the band to points of laughter at
times. CONDUCTOR:
The person in the front who waves his arms and dances wildly to the
music. Constantly marks time during halts. CONTRA:
A tuba that is snapped onto and off of the player's shoulder.
Designed to build up arm muscles and decrease brain activity. Name was
chosen for being sexier than "Sousaphone." CONTRA
BASS CLARINET: A large, metallic, clarinet-like instrument that is
designed to play in the range of a tuba, but is often mistaken for the
kitchen sink. CRESCENDO
TURN: An obsolete action, which means: It sucked. DCI:
Drum corps championship series. Extremely rough comparison: If
Mesquite is Coty’s Datsun, DCI is a Lambourghini. DEATH
MARCH: The direct result of a Christmas parade being marched slowly
to a fast song. DIRECTOR:
The person who claims to be in charge when everything is going well
and claims denial when things go wrong. DISKETTES:
Devices made to be thrown in a similar style to that of a Frisbee
across the marching field prior to rehearsals. This action can also be
done with CD's. DIVINE
COMEDY: Watching the drum major attempt to keep a correct tempo. DOLLAR
BILL: A device for cleaning saxophone pads. DOOR:
A spontaneously located area of the field where you go if not
willing to participate. DOT
BOOK: A small notebook to be kept in pocket that has complex
drawings and strange numbers that people say are their spots for each
picture. Designed to keep people from learning music. DOUBLE
REED: A good way to make a band member's face look like they just
ate a lemon. DR’s:
Disciplinary Reminders. Euphemism
for ‘shups. DR.
BEAT: A form of cruel and unusual punishment (violation of the 8th
Amendment) that is bestowed over a loudspeaker when working on
already-learned music. DRILL:
Pages that show what a form is supposed to look like. Should be
burned at year's end. DRILL-DOWN:
When band geeks follow long sets of commands from the drum major,
just to see who can do it, in an attempt at fun. It is only
"fun" when this name is used, however, not during rehearsal. DRILL
MARKER: A device, such as a CD or diskette, that is used to learn
new formations. The idea is
that you can step on them several times before they break, and since you
get a large quantity of America Online CDs in the mail, you’ll never
run out. DRUM
CAPTAIN: The leader of the percussion section who's main requirement
for the job is to not be able to hold a steady tempo. DRUM
CORPS: Very similar to marching band, except for a few differences:
1) They are good. 2) No woodwinds. Coincidence? DRUM-TAP:
A snare beat loud enough for the judges to hear, and quiet enough so
band doesn't hear. DRUM-LINE:
The people hitting the drums (or each other) with sticks in time
with each other, but either a half beat earlier or later than the band
and one beat from the pit. DRUM
MAJOR: See conductor. DRUM:
Round hollow devices with covering on the top and sometimes the
bottom. Loud. DYNAMICS:
Either loud or louder (volume). EARLY:
To never be. Reasoning: To be early is to be on time, while to be on
time is to be late, but to be late is to never be. Following this
through, early is to never be. ECHO:
What a band geek should hear after a good cut-off. I'm not sure what
it sounds like, though, so I can't explain it. EGO:
EXPONENTIAL
GROWTH: The mathematical reasoning behind the fact that when one
flute graduates, two new freshmen take her place. F.C.P.L.:
A brass dynamic marking that stands for "Forget Control - Play
Loud!" FIELD:
100 yards in length, this is a wide expanse of mud on which bands
perform. Contained within the area of this expanse are frequent
sprinklers with occasional patches of grass. FLASH
CUBE: A small object containing four light bulbs that is activated
by littering the ground with paper clips. The object of these devices is
to blind all marchers. This is an excellent method for creating
free-form moves. FLUTE:
An un-tuned device for people who want to be in the band who have
weak arms and don't wish to be heard. Great odds for guys, such as Sam
Hickey, though. FOOD:
"Fuel" for band geeks. Is an attacker of performance
uniforms, but can still be eaten (in secrecy) in this state of being. FOOTBALL
TEAM: The main reason the band can't always use the marching field. FORMER
BAND GEEK: The name given to a person who was in band, quit, and now
returns (usually with food) to rehearsals to watch just for fun. FORTE:
The lowest dynamic marking a brass instrument can play at. FRENCH
HORN: Only brass instrument that is played with left hand. Involves
strings in conjunction with valves and an impossibility to play fast or
loud. FRESHMEN:
Designed to make up half the size of the band. FRESHMAN
INITIATION: A form of entertainment to all alumni/upper-classmen. FULL
UNIFORM: A form of torture consisting of Urkel pants, a heavy wool
jacket, a choking ugly hat (with that strikingly beautiful yet flammable
plume), and circulation-stopping suspenders. FUND-RAISERS:
Opportunities provided throughout the year for the adult staff to
yell at band members while making a few extra bucks on the side. Results
of these are used to double standard teacher's salary. GEEKDOM:
The state of a band member who is willing to give up all free time
during season. GEEKISM:
Something that is related to marching band which spontaneously
happens (such as walking with friends down the hall in step or whistling
warm-ups or scales without thinking about it). GONG:
A loud, large cymbal-like device. It is the goal of all good
percussionists to break or crack this instrument in any way possible. GRADUATED
BAND GEEK: Someone who no longer attends the school or is over-age
for a drum corps., so he is no longer in the band or corps. Example:
Chris Lambert. GREEN
SHIRT: An article of clothing that is washed once a year. A key part
of the travel uniform and pep band uniform. Melts when it burns. HALT: A time when everyone is theoretically stopped. HARMONY:
All voices except the melody and percussion. HASH
MARK: 28 steps from each sideline, thus dividing the field into
thirds horizontally. Almost
as essential to knowing that you missed your set as the yard line. HELL:
Inferno, Saturday rehearsals, and camp food. HIGH-MARK-TIME:
An action that only occurs when the marcher is standing on mud (most
of the time on the band field!) or when one forgets to wear suspenders
to a competition. HOLE
(1): A seemingly bottomless pit in the middle of the field that,
when stepped in, causes a chain reaction which knocks down everybody,
similar to dominoes. HOLE
(2): A gap in a formation, usually caused by a missing person.
If not caused by a missing person, caused by a brain fart. HORN-POP:
A method the keep the pit from going completely deaf when brass
instruments pass directly behind them by pointing bells toward the sky.
Not recommended for flutes or clarinets. HUEVOS:
(slang) A pair of devices which are designed to contain energy which
is to be released in the form of air through a brass instrument. INFERNO:
The name of our 1997 opener, as well as the band's theme song. INSTRUCTOR:
Person who tells you when you're screwing up. INSTRUMENT:
A device used for torture. INTERVAL:
A space between two band members that is as random as "Gavorkna"'s
tempo. IQ:
A constant combined number that does not changes as the size of the
band does. JACK
STAMP: See Jekyll & Hyde. JEKYLL
& HYDE: Something best left unremembered. KEYBOARD:
The layout of most pit instruments. LAPS:
An alternate to 'shups, although not as effective. LATE:
See 'shups. MAC
TRUCK: An undefined variable for incorrect intervals invented by the
flute section MALLET:
Something which can only be thrown by Joel. MANLY
TAP: Something that Chris fails to achieve. MARCHING
BARITONE: A version of a baritone created based on enhancements over
the successful design of a Marching French Horn. MARCHING
FRENCH HORN: An instrument designed to be unable to tune, kill all
freshman who attempt to keep the horn up, and make it impossible to
snap. Your hands do NOT go
in the bell of these. MARCHING
SHOES: Ugly, comfy, relatively inexpensive footwear. MARK-TIME:
A time when people only move their feet (without changing location)
to some tempo, usually "to the beat of a different drum." MELLOPHONE:
A tunable version of a marching French horn (is there such a thing?)
used by drum corps and many schools. Based on a trumpet design. MELODY:
The loudest voice, usually carried by the trumpets or piccolos. MEMORIZATION:
An action that is supposed to take place in conjunction with sets
and music between band camp and the commencement of the regular year,
but does not generally happen, except for the captain, until 'shups are
issued or the year is completed. MEZZO-FORTE:
The highest dynamic marking of any woodwind excluding the piccolo. MISTAKE:
Only real if it is heard, usually followed by ‘shups. MISTING:
The meteorological term that the adult staff use for saying,
"It's raining, but we don't give a #@$*." MOUTHPIECE:
A critical piece to a brass instrument which is meant to be dropped
or thrown onto grass, loud stages, and/or sometimes mud if not
forgotten. Droppage of this device often results in 'shups. MOVIES:
The other way to keep busy on the bus, a major contributing factor
to amusement at band parties along with capture-the-flag. MUD:
A substance that the school wishes to grow and therefore waters the
field every night in hopes of increasing (see exponential growth). MUSIC:
1. Papers which contain little black lines and dots with strange
symbols that somehow show what the music is to sound like. 2. The
succession of these notes that, in theory, should sound good.
Unfortunately, we're not all in Theory - we're in Marching Band. NOTES:
1. Little round dots on lines that show the approximate pitch that
the instrument player tries to hit. 2. The language of music,
similar to "BASIC," "Pascal," or "C" for
computers. NUMBER
A, NUMBER B, ETC.: A non-linear form of counting invented by T.L.
(the Trombone Line.) OBOE:
A double-reed instrument used for obtaining a clarinet sound in a
piccolo range. ON
TIME: To never be. See reasoning for early. ORGANISM:
When used in conjunction with huevos, leads to the climax of
excitement. OVERLAY:
A shiny part of the front of the uniform designed to enhance the
effects of a flash cube. PARADE-REST:
A form of relaxation while standing up. Little talking, but some
required to keep band geeks sane. PEDAL:
A low vibration tone produced by brass instruments when jaw is
loosened. Noise is sometimes mistaken for the conventional brain fart. PENCIL
TEST: A test, often failed by freshmen, designed to help bell-front
instrument players keep their horns up and even with the ground. PEP
BAND: An ensemble that goes to football and basketball games with
the sole purpose of embarrassing themselves. Slouching, sitting around,
and eating is aloud. Sombreros are expected. PEP
BAND UNIFORM: Green shirt, blue jeans, sombrero, and a death wish. PERCUSSION:
The group of instruments hit by sticks or mallets that keeps some
beat or other. PERFORMANCE:
See concert. PIANO:
A form of "air-band" playing style. PICCOLO:
A high-pitched instrument similar to that of the flute, only you can
actually hear that it's out of tune. PICCOLO
TRUMPET: An instrument designed to do the same job as a trumpet with
some minor enhancements - since it's an octave higher. PIGEONS:
A truly unique bird that has only one known natural enemy: The
windshield of a bus at 65 MPH. PIT:
Percussion instruments that have pitches (like a piano) that play
either half a beat earlier or later than the band, opposite of the drum
line. PLANETS:
Big round spheres that make up the solar system.
Famous concert music by Holst.
Loud. Show music? PLUME:
The most dangerous part of the full uniform because of it's
flammability: Takes 2 seconds to burn completely. PODIUM:
An excuse for the drum majors to be out to the field late everyday,
e.g., “My podium broke!” POMP
AND CIRCUMSTANCE: A painful form of obligation by every band geek
during three of their four years in high school. An extremely useful and
effective form of torture for underclassmen. PRACTICE:
The constant repetition of a sequence of notes in an unsuccessful
attempt to become skilled. Usually drives family members either away
from home or insane. PRACTICE
GLOVES: A natural method of scientific proof that there are two
types of dirt: Dark dirt that is attracted to light objects and light
dirt which is attracted to dark objects! PSEUDO-GEEK:
Somebody who isn't in band but thinks he is. Attends band parties,
competitions, and rehearsals. This is not to be confused with a former
band geek, or graduated band geek. See also wannabe band geek. PUBLIC
DISPLAYS OF AFFECTION (P.D.A.): A touchy (literally), debatable
subject among band geeks. Something that happens regardless of what
rules exist or peer pressure is made on people. Something that happens
on the bus, in the stands, during water breaks, before and after
rehearsals, during lunch and dinner breaks, on the Band Table, at Band
Parties, and just about anywhere else where the rest of the band is
forced to watch a couple be disgustingly cutesy together. PUZZLE:
A two-dimensional object that is displayed at band camp that takes
three days to make, and thirty seconds to forget. RACCOONS:
The most popular form of food at band camp. Good with a side of
veal, tasting kind of like a mix between chicken and vixen. RAIN:
Nature's way of telling the band to go inside and practice music. REED:
1. A piece of wood that makes a great excuse for not playing well
(particularly for brass instruments) if broken or brand new. Usage's:
"Sorry, new reed," or "I broke my reed." 2. A
device used to efficiently cut one's finger. REHEARSAL†:
Time used by band geeks to forget
anything learned during practice. RESETTING:
Definitions vary by sections. Woodwind: Wander aimlessly for
3 minutes and talk quietly. Brass: Run as fast as you can back to
your set yelling at the top of your lungs and slipping in the mud then
doing pushups. Battery: Wander and swear as you walk slowly back
to your set. Colorguard: Prance back to your set and avoid
getting hit by stupid, yelling brass players. Pit: Sit there and laugh
your @$$ off while you watch this 3 minutes of confusion. RIFLE:
1*. A white-colored piece of wood used by the color guard that is
intended for injury of band or color guard members and breakage of
nails. 2. An impressive show of arm strength and coordination by
the guard. Unfortunately, live ammunition is not granted as well. ROLL-STEP:
Method in which a geek should walk if his shoes are round on the
bottom. Not bouncing. SABRE:
A piece of color-guard equipment which the guard prefers over rifles
and is also more dangerous. Coincidence? SECRET
PALS: Designated person who gives candy, drinks, toys, and wishes of
good luck to another member of the band. The cover is "band
unity," but it's really an excuse to get good stuff! SENIOR: A source of constant guilt trips. SFZ-PIANO-CRESCENDO:
The act of blatting, stopping, then blasting. SHOW
COORDINATOR: Person who creates and draws all of the inanimate
useless objects that the band attempts to form. 'SHUPS:
Sometimes called "pushups,"
these you do when something goes wrong due to you. Usually done in
increments or multiples of ten or fifteen. Designed as a method of
self-discipline. SITTING-AROUND:
An action carried out when sitting on busses on in sands, in which
band members rely on perpetual motion to keep from sitting in the same
place for more than 30 seconds. SLOUCHING:
An action best displayed by the Pep Band and concert bands. Even if
it's bad for playing, it's great for the back! SLOW:
What only Tyler can do well, but what is usually not supposed to
happen. SNAP:
Instantly changing a horn's position from attention to 'horns up' or
vice-versa. Havoc for someone in front of a snapped instrument. SNAP-FLICK:
What the trumpets do to kill the drum major after he/she pisses them off
with a really long hold. SOMBREROS:
1. A form of status symbolism or intensity; An expression of rank. 2.
A required piece of the Pep Band uniform. 3. Accepted dress at Band
Parties. SOUSAPHONE:
An instrument that adds bass to the band. Can play any note as long
as it's a low G. SPACE-CHORD:
A chord where each member plays whatever note he feels like. Used so
that band members (especially freshmen who aren't used to us) get used
to what we sound like. SPAM:
An artificial meat substance that almost sounds appetizing after band
camp's food. SPANDEX
(R): God's gift to mankind. A privilege, not a right! SPARTAN
WARM-UPS: A completely useless form of warm-up exercises. SPRINKLER(S):
An offensive attacker of the pit and color guard.
Triggered by the brass after being laughed at while resetting. SQUEAK:
The only sign that the woodwind reeds give that they are actually
playing. STAFF:
Adult leaders who arrange music, write drill, etc., but do not
perform in order to avoid embarrassment from their own creations. Not to
be confused with camp staff. STANDING:
What the brass-line does at band camp. Woodwinds do not accomplish
this feat due to their weak legs (in most cases). There are a few
exceptions to this weakness, but they don't stand anyway. STRETCH
OUT: A term geeks frequently misunderstand as "time to
talk". SUSPENDERS:
The most effective way to strangle a band geek while still keeping
their pants up. TELEPHONE:
A communication device that flutes should not be allowed to use. TEMPO:
The correct beat, usually (but not always) carried by the conductor. TENOR-SAXOPHONE:
An instrument similar to the bari-saxophone, except it matches the
pitch of a trombone or baritone. TRAVEL
UNIFORM: Consists of a green shirt, white pants, white shoes, and a
pile of potato chips and other junk in your lap. This torturous device
(although it is unanimously agreed upon that this is better than the
full uniform) is inflicted during bus travel. TRUMPET:
An instrument that is designed to make a band sound better. The idea
is that if the trumpets play loud enough, you can't hear the rest of the
band, so only the trumpets' mistakes (what mistakes?) are heard, not
everyone else's. TROMBONE:
A device with the same pitch as a baritone, except that it uses a
slide instead of valves, so it's easier to forget the position(s). TUBA:
A concert sousaphone. TUNE:
1. What the condition when all instruments are within half a step of
each other is called. 2. Jazz Band song. VACUUM
MAN: A band member who has nothing better to do on A-days than wake
up and come to school early to vacuum the band room. Form of payment:
Starbuck's hot chocolate. VALVE:
A key object on most brass instruments that sticks only during
important performances and solos. VALVE
OIL: Exquisitely tasteful with a twist of lemon. A form of currency
for brass players. Most important ingredient to a beverage known as
"Valve Oil Daiquiri." VIBE,
The: A frequent occurrence after long exposure to fellow Band Geeks
during intense competitions or rehearsals, usually resulting in
obsessive compulsive behavior directed towards the band. Known effects
are few and are rarely, if ever, reversible. Believed by some to be a
sign of mental illness. Scientists are stumped, and frankly, don't care
why it occurs. VISUAL:
A way of keeping marching band members busy during a show. Extra
credit received if used against an on-field judge. WANNABE
BAND GEEK: Someone who hangs out with true band geeks. WATER
BREAK: An excuse for doing headstands on the field or playing hacky-sack. WHITE
PANTS: An article of clothing that is worn to collect mud during
Saturday rehearsals when a competition follows the rehearsal. "WHO'S
JACK STAMP?": The most common thing heard in the 1999 Symphonic
Band. WOODWINDS:
1. A true sign that God has a sense of humor. 2. A biological
mistake. YARD
LINE: On the Band Field, made by pouring diesel fuel on the ground.
5 yards apart from each other, essential in knowing that you
missed your set. YELLING:
An expressive way of trying to prove that one is more committed than
the next person. This is a self-destructive way of spending any
rehearsal, yet we seem to continue in this practice more and more. This
is often connected with "the vibe" and being intense.
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